There is a surprising amount of voice overs in the game, given the system limitations, and it's also good quality. What really makes this game's audio great, is the voice overs. You probably won't be downloading the OST anytime soon, but you won't be disappointed with the music here. The music is really good for a GBA title, and we are offered a variety of tracks. These graphics aren't perfect, but compared to other GBA titles I've seen, I think that this is a fair rating. When you perform these attacks, the action on the screen freezes while a letterbox cinema of your character's eyes appears, and a bright color pattern replaces the background as the action unfreezes, and your character launches their powered up blast of concentrated power. And last but not least, the cinematic attack sequences: As I've already said, each character comes with three special attacks. Then there are the backgrounds: they aren't mind blowing, but they are nice, especially the first level's background. They're smooth for a GBA title, and they successfully capture the spirit of classic anime action It actually feels like you're playing an anime. It isn't often that I say this, but I love the animations here. The sprites do have some very good animations though. That's my only real complaint in the graphics department. The sprites are all pretty well done, but they're all far too small, and a bit too childish in animation style. They could have done better, but they did pretty good as it is, I'd say. With mostly earthy tones, the color scheme for the levels are realistic and manage to keep the game's feet on the ground, when it could easily become carried away with the light anime style graphics, flashy cinematic attack sequences, and bright colors. While the level designs aren't anything groundbreaking, they do a good job utilizing the hardware that the GBA offered them, and came out with that perfect blend of game world and realism, with the game world being the dominant of the two traits. I'll start with the level designs, since they are one of the least impressive shows of graphics contained in the game. So where does Naruto Ninja Council stand out to me visually? A better question would be, "Where does it not stand out visually?". I'll just say that in my limited experience with GBA games, this one has some of the best graphics I've seen. Oddly I find that not everyone feels that these graphics are impressive. Wow, is this really GBA? Yeah, that's pretty much indicative of the quality here, or at least I think so. Add to that the fact that the controls are super easy to learn (A button jumps, pressing the B button attacks, while holding the B button unleashes one of three special attacks, pressing the R button throws projectiles, and holding the R button allows you to use special Jutsu attacks), and you have a surefire recipe for GBA fun. There's plenty of ninja action to be had here, along with a little platforming, and laughter. From Ino and Choji, to Rock Lee and Shino. At the end of each level you will also find a Boss fight awaiting you. You will fight your way through several foes who employ various fighting styles, from close quarters, to ranged, to a mix of both.
Naruto ninja council 3 sprites how to#
On your journey, you will learn how to use close combat fighting techniques, ranged weapons, and various types of Jutsu. In this game, you assume the role of either Naruto Uzumaki or Sasuke Uchiha, students of Sensei Kakashi Hatake. Naruto - Ninja Council Review by: Eirinn - 7.2/10 Definitely worth a shot Welcome to the world of Naruto.